Instant measurement of the difficulty level of exergames with simple uni-dimensional level goals for cerebral palsy players
Gespeichert in:
Deutscher übersetzter Titel: | Sofortige Messung des Schwierigkeitsgrades von Exergames mit einfachen, eindimensionalen Niveaus für Spieler mit Zerebralparese |
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Autor: | Rahmani, Mohammad; Herrera, Blas; Kachmar, Oleh; Cristiano, Julián; Puig, Domenec |
Erschienen in: | Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings |
Veröffentlicht: | Cham: Springer International Publishing (Verlag), 2018, S. 276-281, Lit. |
Beteiligte Körperschaft: | Joint Conference on Serious Games |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Sammelwerksbeitrag |
Medienart: | Elektronische Ressource (online) Gedruckte Ressource |
Sprache: | Englisch |
DOI: | 10.1007/978-3-030-02762-9_29 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU201907004718 |
Quelle: | BISp |
Abstract des Autors
In this paper we propose a solution to introduce a function for difficulty degree of achieving a simple, uni-dimensional goal of a level of an exergame. This solution, takes advantage of a statistical method built upon the results of the specific cerebral palsy (CP) player under study, inspired from normal distribution. It is appropriate for CPs, since it favors a content-based approach which is formed upon each player’s personal results. Using a population of 20 CP patients trying to achieve the goals of games, we arrived to an 85% correlation between number of goal achievement failures and our introduced difficulty function.