SmartLife : exergames and smart textiles to promote energy-related behaviours among adolescents

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Deutscher übersetzter Titel:SmartLife : Exergames und smarte Textilien zur Förderung von energiebezogenem Verhalten bei Jugendlichen
Autor:Doménech, Jorge; Ferri, Josué; Costa, Ruben; Oliveira, Pedro; Grilo, Antonio; Cardon, Greet; DeSmet, Ann; Schwarz, Ayla; Stragier, Jeroen; Pomazanskyi, Andrew; Danilins, Jevgenijs
Erschienen in:Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
Veröffentlicht:Cham: Springer International Publishing (Verlag), 2018, S. 288-293, Lit.
Beteiligte Körperschaft:Joint Conference on Serious Games
Format: Literatur (SPOLIT)
Publikationstyp: Sammelwerksbeitrag
Medienart: Elektronische Ressource (online) Gedruckte Ressource
Sprache:Englisch
DOI:10.1007/978-3-030-02762-9_31
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Erfassungsnummer:PU201907004719
Quelle:BISp

Abstract des Autors

SmartLife aims to promote healthy living habits and avoid sedentary lifestyles in adolescents by creating a mobile game that requires lower body movement, and uses tailored feedback, based on physical activity indices measured by a smart shirt. To date, no serious games exist that tailor game play by real-time feedback on achievement of the target behaviour. This approach can improve current exergames by reaching higher levels of intensity in physical activity, which is needed to impact on health. The tailored approach also supports competence and feasibility and hence reduces drop-out and injury risks. SmartLife combines exergame and smart textiles. Gaming experience is tailored according to feedbacks and the physical activity indices measured by the smart shirt providing the user with better game experience. Consequently, SmartLife holds the potential to contribute to better health by exergaming. A mobile exergame has been developed in co-creation with the target group and improved in an iterative testing process.