Methods for evaluating gameplay experience in a serious gaming context

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Bibliographische Detailangaben
Deutscher übersetzter Titel:Methoden zur Evaluierung der Spielerfahrungen im Kontext von Serious Games
Autor:Nacke, Lennart; Drachen, Anders; Göbel, Stefan
Erschienen in:Serious games for sports and health : proceedings - Game Days 2010, March 25th - 26th, 2010
Veröffentlicht:Darmstadt: 2010, S. 91-103, Lit.
Herausgeber:Technische Universität Darmstadt / Institut für Sportwissenschaft
Format: Literatur (SPOLIT)
Publikationstyp: Sammelwerksbeitrag
Medienart: Gedruckte Ressource
Sprache:Englisch
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Erfassungsnummer:PU201101000270
Quelle:BISp

Abstract des Autors

Gameplay experience (GX) is created during the process of player-game interaction, where this interaction has the goal to provide a motivating, fun experience for the player. Since GX is an important factor for the success of failure of a game, a formal classification of how to design for and evaluate GX is necessary. Using appropriate mechanisms for evaluation and measurement of GX allows the validation of good gameplay experiences. This paper presents an approach to formalize such evaluative methods and a roadmap for applying these mechanisms in the context of serious games. The authors first discuss related work of user experience (UX) and player experience models, based on which the authors propose a three-layer framework of GX. For each layer, a number of measurement methodologies are listed and the focus is put on physiological and technical metrics for game evaluation. Finally, the authors point out the potential use of this framework within the field of game-based learning and serious gaming for sports and health. Verf.-Referat (geändert)