Basketball free-throw training with augmented reality-based optimal shot trajectory for novice shooters

Autor: Ueyama, Yuki; Harada, Masanori
Sprache: Englisch
Veröffentlicht: 2024
Quelle: PubMed Central (PMC)
Online Zugang: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC10776772/
http://www.ncbi.nlm.nih.gov/pubmed/38195761
http://dx.doi.org/10.1038/s41598-024-51190-9
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC10776772/
https://doi.org/10.1038/s41598-024-51190-9
Erfassungsnummer: ftpubmed:oai:pubmedcentral.nih.gov:10776772

Zusammenfassung

We propose an augmented reality (AR)-based training system for basketball free-throws. The optimal shot trajectory for free-throws is projected by a head-mounted display according to the shooter’s release point. The efficacy of the training system was assessed in novice shooters by comparing changes in success rates and eye-gaze behavior (quiet eye [QE]) between AR-training and control-training groups. The success rate during the AR training with the optimal trajectory did not differ from the pre-training rate; however, in post-AR training, i.e., after removal of the optimal trajectory, the success rate increased. Additionally, AR training increased the QE duration (QED) compared with that recorded during pre- and post-training blocks. In contrast, the control group showed no change in the success rate or QED. These findings imply that our AR training system affected QE behavior and improved free-throwing shooting performance after training. Thus, our system is expected to enhance basketball free-throw shooting performance.