The effect of smartphones and playing video games on decision-making in soccer players : a crossover and randomised study

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Deutscher übersetzter Titel:Der Einfluss von Smartphones und Videospielen auf die Entscheidungsfindung bei Fußballspielern : eine Querschnitts- und randomisierte Studie
Autor:Sousa Fortes, Leonardo de; de Lima-Júnior, Dalton Roberto Alvas Araújo; Fiorese, Lenamar; Nascimento-Júnior, José R. A.; Ferreira, Maria E. C.
Erschienen in:Journal of sports sciences
Veröffentlicht:38 (2020), 5, S. 552-558, Lit.
Format: Literatur (SPOLIT)
Publikationstyp: Zeitschriftenartikel
Medienart: Elektronische Ressource (online) Gedruckte Ressource
Sprache:Englisch
ISSN:0264-0414, 1466-447X
DOI:10.1080/02640414.2020.1715181
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Erfassungsnummer:PU202003001917
Quelle:BISp

Abstract

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.