Advances in computer entertainment technology : 14th International Conference, ACE 2017, London, UK, December 14-16, 2017 ; Proceedings
Deutscher übersetzter Titel: | Fortschritte in der Computer-Unterhaltungs-Technologie : 14. Internationale Konferenz, ACE 2017, London, UK, 14.-16. Dezember 2017 ; Proceedings |
---|---|
Herausgeber: | Cheok, Adrian David; Inami, Masahiko; Romão, Teresa |
Veröffentlicht: | Cham: Springer International Publishing (Verlag), 2018, XVI, 895 S., Lit. |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Monografie |
Medienart: | Gedruckte Ressource Elektronische Ressource (online) |
Dokumententyp: | Sammelband Tagungsband |
Sprache: | Englisch |
ISBN: | 9783319762708, 9783319762692 |
DOI: | 10.1007/978-3-319-76270-8 |
Schriftenreihe: | Information systems and applications, incl. internet/web, and HCI, Band 10714 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU201803002179 |
Quelle: | BISp |
Abstract des Verlegers
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.
The 59 full papers presented were selected from a total of 229 submissions.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.