Effect of game design, goal type, and player numbers on the physiological and physical demands of hurling-specific small-sided games
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Deutscher übersetzter Titel: | Die Auswirkung des Spieldesigns, Tortyps und der Spieleranzahl auf die physiologischen und physischen Anforderungen in hurlingspezifischen Kleinfeldspielen |
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Autor: | Malone, Shane; Collins, Kieran D. |
Erschienen in: | Journal of strength and conditioning research |
Veröffentlicht: | 31 (2017), 6, S. 1493-1499, Lit. |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Zeitschriftenartikel |
Medienart: | Elektronische Ressource (online) Gedruckte Ressource |
Sprache: | Englisch |
ISSN: | 1064-8011, 1533-4287 |
DOI: | 10.1519/JSC.0000000000001628 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU201706004198 |
Quelle: | BISp |
TY - JOUR AU - Malone, Shane A2 - Malone, Shane A2 - Collins, Kieran D. DB - BISp DP - BISp KW - Anforderung KW - Belastung, sportliche KW - Hurling KW - Kleinfeldspiel KW - Leistungsanforderung KW - Leistungsphysiologie KW - Sportmedizin KW - Sportspiel KW - Trainingswissenschaft LA - eng TI - Effect of game design, goal type, and player numbers on the physiological and physical demands of hurling-specific small-sided games TT - Die Auswirkung des Spieldesigns, Tortyps und der Spieleranzahl auf die physiologischen und physischen Anforderungen in hurlingspezifischen Kleinfeldspielen PY - 2017 N2 - The current study examined the effect that game design modification, goal type, and player numbers on the running performance and physiological demands of small-sided hurling games (SSG). Forty-eight hurling players (age, 25.5 ± 3.2 years; height, 178.9 ± 3.2 cm; body mass, 78.5 ± 4.5 kg) performed 4 types of SSG (possession [P], normal play [NP], regular goals [RG] and small goals [SG]) in 4-a-side, 5-a-side, and 6-a-side formats. Heart rate (Polar Electro Oy) and global positioning system technology (VX Sport, 4-Hz, Lower Hutt) were used to analyze the physical and physiological differences between SSG. Total distance (m), high-speed running distance (m) (≥17 km•h−1), very–high speed running distance (≥22 km•h−1) (m), peak and mean velocity (km•h−1) were analyzed as an indicator of the physical demands of play. The 4-a-side SSG independent of game design and goal type resulted in a significantly higher relative exercise intensity compared with 5-a-side (mean change: 6 ± 2%; p = 0.001; d = 1.9 ± 0.2; large) and 6-a-side SSG independent of game design or goal type (mean change: 12 ± 2%; p = 0.001; d = 2.9 ± 0.8; very large). The 4-a-side SG (619 ± 106-m [419–735-m]) resulted in the highest distance when compared with all PP (mean change: 141 ± 9 m; p = 0.05; d = 1.9 ± 0.3; moderate) and RG (mean change: 119 ± 39 m; p = 0.004; d = 2.1 ± 0.8; large). Similar trends were observed for 5-a-side and 6-a-side games with SG resulting in increased total running performance. In conclusion, the current observations reveal that 4-a-side NP, SG, and RG have the highest physiological demands with 4-a-side SG having increased running performance in contrast to other game design and goal-type games. Furthermore, independent of game design and goal type, 4-a-side SSG show increased relative intensity compared with 5-a-side and 6-a-side SSG. L2 - http://journals.lww.com/nsca-jscr/Abstract/2017/06000/Effect_of_Game_Design,_Goal_Type,_and_Player.5.aspx L2 - https://dx.doi.org/10.1519/JSC.0000000000001628 DO - 10.1519/JSC.0000000000001628 SP - S. 1493-1499 SN - 1064-8011 JO - Journal of strength and conditioning research IS - 6 VL - 31 M3 - Elektronische Ressource (online) M3 - Gedruckte Ressource ID - PU201706004198 ER -