InterACTIV : an exploratory study of the use of a game console to promote physical activation of hospitalized adult patients with cancer

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Deutscher übersetzter Titel:InterACTIV : eine Studie zur Erforschung des Gebrauchs einer Spielkonsole zur Förderung der körperlichen Aktivität von erwachsenen Krankenhauspatienten mit Krebs
Autor:Jahn, Patrick; Lakowa, Nicole; Landenberger, Margarete; Vordermark, Dirk; Stoll, Oliver
Erschienen in:Oncology Nursing Forum
Veröffentlicht:39 (2012), 2, S. E84-E90, Lit.
Format: Literatur (SPOLIT)
Publikationstyp: Zeitschriftenartikel
Medienart: Gedruckte Ressource
Sprache:Englisch
ISSN:0190-535x, 1538-0688
DOI:10.1188/12.ONF.E84-E90
Schlagworte:
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Erfassungsnummer:PU201404003568
Quelle:BISp
TY  - JOUR
AU  - Jahn, Patrick
A2  - Jahn, Patrick
A2  - Lakowa, Nicole
A2  - Landenberger, Margarete
A2  - Vordermark, Dirk
A2  - Stoll, Oliver
DB  - BISp
DP  - BISp
KW  - Aktivität, körperliche
KW  - Bewegungstherapie
KW  - Krankenhaus
KW  - Krebserkrankung
KW  - Onkologie
KW  - Spiel
KW  - Sporttherapie
KW  - Videospiel
LA  - eng
TI  - InterACTIV : an exploratory study of the use of a game console to promote physical activation of hospitalized adult patients with cancer
TT  - InterACTIV : eine Studie zur Erforschung des Gebrauchs einer Spielkonsole zur Förderung der körperlichen Aktivität von erwachsenen Krankenhauspatienten mit Krebs
PY  - 2012
N2  - Purpose/Objectives: To explore the application of the Nintendo Wii™ game console to motivate hospitalized adult patients with cancer to be physically active during treatment periods. Design: An exploratory study with a mixed-method approach, including descriptive statistics and Mayring's qualitative data evaluation method. Setting: The Department of Radiation Oncology at the University Hospital in Halle (Saale) in Germany. Sample: Convenience sample of 7 adult inpatients. Methods: All patients received physical training for five days for 30 minutes per day with Nintendo Wii. After the last training session, patients were interviewed using a semistructured guideline. Main Research Variables: Applicability of a motion-activated game console during inpatient treatment periods, patients' distraction from the hospital environment. Findings: In general, the use of a motion-activated game console in a hospital environment was evaluated positively. Participants showed a high degree of acceptance using this kind of physical activity. Because of the Nintendo Wii, the majority of individuals felt stimulated to become physically active during hospitalization. In addition, all patients lost time awareness and felt distracted from the daily hospital routine. A majority of the patients reported an improved mood state from the game sessions. Conclusions: The results indicate that a motion-activated game console could be useful to motivate adult patients with cancer to be physically active during hospitalization. Implications for Nursing: Nurses can recommend the use of game consoles such as the Nintendo Wii for physical exercise; in addition, the motivational effects of playing motion-activated game consoles might be particularly helpful for patients with cancer-related fatigue to overcome barriers and begin exercise.   Verf.-Referat
L2  - https://dx.doi.org/10.1188/12.ONF.E84-E90
DO  - 10.1188/12.ONF.E84-E90
SP  - S. E84-E90
SN  - 0190-535x
JO  - Oncology Nursing Forum
IS  - 2
VL  - 39
M3  - Gedruckte Ressource
ID  - PU201404003568
ER  -