Computer science in sport: an overview of history, present fields, an future applications. Part II

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Bibliographische Detailangaben
Deutscher übersetzter Titel:Computerwissenschaft im Sport: ein Überblick über Geschichte, aktuelle Bereiche und zukünftige Applikationen. Teil 2
Autor:Perl, Jürgen
Erschienen in:International journal of computer science in sport
Veröffentlicht:2006 (Special Edition 2/2006), S. 36-46, Lit.
Format: Literatur (SPOLIT)
Publikationstyp: Zeitschriftenartikel
Medienart: Gedruckte Ressource
Sprache:Englisch
ISSN:1684-4769
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Erfassungsnummer:PU201204002699
Quelle:BISp

Abstract des Autors

During the last about 15 years, the spectrum of Computer Science in Sport has changed a lot. Due to the development of computers and information technology as well as of scientific concepts and methods new working areas have been developed. Meanwhile, the field of research and applications stretches from data bases to artificial intelligence. Traditional areas like game analysis and theory of training are involved as well as technologically innovative areas like internetbased coaching and e-learning. Future development of rapidly changing fields like Computer Science in Sport is difficult to predict. There are, however, two major aspects that in general seem to increase its importance continuously. On the one hand, the amount of available data increases permanently and makes it more and more difficult to extract the useful information. On the other hand, the role of world wide communication becomes increasingly important and needs improved information technology. Both trends not only require more powerful computers but in particular better concepts and techniques in order to handle problems in a fruitful and interdisciplinary way. Verf.-Referat