Development of creativity in the scope of the TGfU approach

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Bibliographische Detailangaben
Deutscher übersetzter Titel:Die Entwicklung der Kreativität im Rahmen des 'Teaching Games for Understanding' Ansatzes
Autor:Memmert, Daniel
Erschienen in:More Teaching Games for Understanding : Moving Globally
Veröffentlicht:Champaign: Human Kinetics (Verlag), 2010, S. 231-244, Lit.
Format: Literatur (SPOLIT)
Publikationstyp: Sammelwerksbeitrag
Medienart: Gedruckte Ressource
Sprache:Englisch
Schlagworte:
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Erfassungsnummer:PU201108006591
Quelle:BISp

Abstract

In this chapter, in addition to tactical and technical skills, the author will present and discuss another competency that children should learn which has not been an intentional component of TGfU: creativity. Creative behavior means that a player can produce surprising and flexible solutions to tactical problems. Michael Jordan and Steve Nash are examples of basketball players who use highly unusual and even original passes. Even when actually intending to pass the ball to player A, they are able to perceive at the last minute if player B is suddenly unmarked and better positioned and pass the ball to him instead. Therefore, the purpose of the chapter is to offer creative behavior as a new aspect of teaching and research on the training and development of tactical creativity in invasion games. First, the author will define the term, tactical creativity. Second, a theoretical framework for developing tactical creativity will be introduced that distinguishes between a macro (content) level and a micro (method) level. Third, the author will present empirical evidence that supports macro rules for environmental conditions and, fourth, micro rules for the methodical aspects of the respective training units. Finally, the author will discuss the results within the TGfU framework and consider the potential for further research for teaching and coaching. Aus dem Text (geändert)