Research on developing client of network sport fitness game based on 3D game engine

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Bibliographische Detailangaben
Deutscher übersetzter Titel:Untersuchung zur Entwicklung eines Sport-Fitness-Spiels basierend auf der 3D-Spieltechnologie
Autor:Luo, Lufeng; Zou, Xiangjun; Lu, Jun; Yang, Jingfeng; Chang, Songsong
Erschienen in:International journal of sports science and engineering
Veröffentlicht:1 (2007), 1, S. 61-66, Lit.
Format: Literatur (SPOLIT)
Publikationstyp: Zeitschriftenartikel
Medienart: Elektronische Ressource (online) Gedruckte Ressource
Sprache:Englisch
ISSN:1750-9831, 1750-9823
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Erfassungsnummer:PU200902000940
Quelle:BISp

Abstract

Network sports fitness game is the product combining computer technology and network technology with the fitness exercise and game. It shows the trend of development of fitness movement. The engine of 3D game encloses complex substrate 3DAPI programme, which greatly reduces the complexity of exploitation. This paper explains the structure and the main templets of game engine and describes the structure of client’s software of network fitness game based on 3D game engine. It also studies and analyzes some key technology such as handling of game movement, scrip of client, game data traffic, implementation of music sound and mutual system. At last through an example of running sports game proves its high efficiency to use 3D game engine to explore games. Verf.-Referat