Virtual omnidirectional video synthesis with multiple cameras for sports training

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Bibliographische Detailangaben
Deutscher übersetzter Titel:Virtuelle omnidirektionale Videosynthese mit multiplen Kameras für das Sporttraining
Autor:Isogawa, Mariko; Mikami, Dan; Takahashi, Kosuke; Kojima, Akira
Erschienen in:icSPORTS 2015 : proceedings of the 3rd International Congress on Sports Science Research and Technology Support ; November 15-17, 2015, in Lisbon, Portugal
Veröffentlicht:Cham: Science and Technology Publications (Verlag), 2015, S. 271-275, Lit.
Herausgeber:International Congress on Sports Science Research and Technology Support
Format: Literatur (SPOLIT)
Publikationstyp: Sammelwerksbeitrag
Medienart: Elektronische Ressource (online) Gedruckte Ressource
Dokumententyp: Tagungsband
Sprache:Englisch
DOI:10.5220/0005660602710275
Schlagworte:
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Erfassungsnummer:PU201609006379
Quelle:BISp

Abstract des Autors

This paper proposes a new method to synthesize an omnidirectional video at a viewpoint inside a sports ground, with the goal of sports training. If athletes could virtually experience real games from a player's viewpoint, they might possibly be able to exhibit higher performance in an actual game. A head mounted display, which makes it possible to watch intuitive and interactive omnidirectional video from a 360-degree player's view, together with head direction tracking, leads to further enhanced effectiveness of training. However, it is difficult to put an omnidirectional camera on the field during a real game. Therefore, techniques for synthesizing an omnidirectional video at a player's viewpoint (virtual viewpoint) with the cameras outside the field are required. With this aim in mind, we propose a fast and stable omnidirectional video synthesis technique with image inpainting, which removes unwanted occluders between the virtual viewpoint and the cameras.