Virtual omnidirectional video synthesis with multiple cameras for sports training
Deutscher übersetzter Titel: | Virtuelle omnidirektionale Videosynthese mit multiplen Kameras für das Sporttraining |
---|---|
Autor: | Isogawa, Mariko; Mikami, Dan; Takahashi, Kosuke; Kojima, Akira |
Erschienen in: | icSPORTS 2015 : proceedings of the 3rd International Congress on Sports Science Research and Technology Support ; November 15-17, 2015, in Lisbon, Portugal |
Veröffentlicht: | Cham: Science and Technology Publications (Verlag), 2015, S. 271-275, Lit. |
Herausgeber: | International Congress on Sports Science Research and Technology Support |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Sammelwerksbeitrag |
Medienart: | Elektronische Ressource (online) Gedruckte Ressource |
Dokumententyp: | Tagungsband |
Sprache: | Englisch |
DOI: | 10.5220/0005660602710275 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU201609006379 |
Quelle: | BISp |
Abstract des Autors
This paper proposes a new method to synthesize an omnidirectional video at a viewpoint inside a sports ground, with the goal of sports training. If athletes could virtually experience real games from a player's viewpoint, they might possibly be able to exhibit higher performance in an actual game. A head mounted display, which makes it possible to watch intuitive and interactive omnidirectional video from a 360-degree player's view, together with head direction tracking, leads to further enhanced effectiveness of training. However, it is difficult to put an omnidirectional camera on the field during a real game. Therefore, techniques for synthesizing an omnidirectional video at a player's viewpoint (virtual viewpoint) with the cameras outside the field are required. With this aim in mind, we propose a fast and stable omnidirectional video synthesis technique with image inpainting, which removes unwanted occluders between the virtual viewpoint and the cameras.