Virtual omnidirectional video synthesis with multiple cameras for sports training

Gespeichert in:
Bibliographische Detailangaben
Deutscher übersetzter Titel:Virtuelle omnidirektionale Videosynthese mit multiplen Kameras für das Sporttraining
Autor:Isogawa, Mariko; Mikami, Dan; Takahashi, Kosuke; Kojima, Akira
Erschienen in:icSPORTS 2015 : proceedings of the 3rd International Congress on Sports Science Research and Technology Support ; November 15-17, 2015, in Lisbon, Portugal
Veröffentlicht:Cham: Science and Technology Publications (Verlag), 2015, S. 271-275, Lit.
Herausgeber:International Congress on Sports Science Research and Technology Support
Format: Literatur (SPOLIT)
Publikationstyp: Sammelwerksbeitrag
Medienart: Elektronische Ressource (online) Gedruckte Ressource
Dokumententyp: Tagungsband
Sprache:Englisch
DOI:10.5220/0005660602710275
Schlagworte:
Online Zugang:
Erfassungsnummer:PU201609006379
Quelle:BISp
TY  - COLL
AU  - Isogawa, Mariko
A2  - Isogawa, Mariko
A2  - Mikami, Dan
A2  - Takahashi, Kosuke
A2  - Kojima, Akira
DB  - BISp
DP  - BISp
KW  - Filmkamera
KW  - Mannschaftssport
KW  - Realität, virtuelle
KW  - Spielanalyse
KW  - Sporttechnologie
KW  - Sportwissenschaft
KW  - Trainingseffektivität
KW  - Trainingsoptimierung
KW  - Videotechnik
LA  - eng
PB  - Science and Technology Publications
CY  - Cham
TI  - Virtual omnidirectional video synthesis with multiple cameras for sports training
TT  - Virtuelle omnidirektionale Videosynthese mit multiplen Kameras für das Sporttraining
PY  - 2015
N2  - This paper proposes a new method to synthesize an omnidirectional video at a viewpoint inside a sports ground, with the goal of sports training. If athletes could virtually experience real games from a player's viewpoint, they might possibly be able to exhibit higher performance in an actual game. A head mounted display, which makes it possible to watch intuitive and interactive omnidirectional video from a 360-degree player's view, together with head direction tracking, leads to further enhanced effectiveness of training. However, it is difficult to put an omnidirectional camera on the field during a real game. Therefore, techniques for synthesizing an omnidirectional video at a player's viewpoint (virtual viewpoint) with the cameras outside the field are required. With this aim in mind, we propose a fast and stable omnidirectional video synthesis technique with image inpainting, which removes unwanted occluders between the virtual viewpoint and the cameras.
L2  - http://www.scitepress.org/DigitalLibrary/PublicationsDetail.aspx?ID=UFa9iWo3iyI=&t=1
L2  - https://dx.doi.org/10.5220/0005660602710275
DO  - 10.5220/0005660602710275
SP  - S. 271-275
BT  - icSPORTS 2015 : proceedings of the 3rd International Congress on Sports Science Research and Technology Support ; November 15-17, 2015, in Lisbon, Portugal
M3  - Elektronische Ressource (online)
M3  - Gedruckte Ressource
ID  - PU201609006379
ER  -