1
von Choi, Seung Hee (Autor),
2014
“... the efficacy and usage of the Web-enhanced “Tobacco Tactics” intervention targeting operating engineers (heavy...”Verfügbarkeit
2
von Du, Wenqiong (Autor),
2022
“... and integrated into the scenarios with Unreal Engine 4 (Epic Games). Large-space teamwork and virtual interaction...”Verfügbarkeit
3
von Wenqiong Du (Autor),
2022
“... and integrated into the scenarios with Unreal Engine 4 (Epic Games). Large-space teamwork and virtual interaction...”Verfügbarkeit
4
von Petsani, Despoina (Autor),
2022
“... with the webFitForAll exergame platform, an SG engine designed to promote physical activity among older adults, patients...”Verfügbarkeit
5
von Despoina Petsani (Autor),
2022
“... with the webFitForAll exergame platform, an SG engine designed to promote physical activity among older adults, patients...”Verfügbarkeit
6
von Vermeir, Julie F (Autor),
2020
“... Engineers Xplore, Association for Computing Machinery, and a range of gray-area literature databases...”Verfügbarkeit
7
von Alsahli, Mohammed (Autor),
2022
“...), the search engine Google Scholar (Google Inc), and backward and forward reference list checking...”Verfügbarkeit
8
von Han, Rui (Autor),
2023
“..., and the IT database Institute of Electrical and Electronics Engineers). Peer-reviewed studies were included that were...”Verfügbarkeit
9
von Vermeir, Julie F (Autor),
2020
“... Engineers Xplore, Association for Computing Machinery, and a range of gray-area literature databases...”Verfügbarkeit
10
von Rui Han (Autor),
2023
“..., and the IT database Institute of Electrical and Electronics Engineers). Peer-reviewed studies were included that were...”Verfügbarkeit
11
von Kim, Byeol (Autor),
2020
“... team using the Unity engine. By using different display hardware, VR was classified into nonimmersive...”Verfügbarkeit
12
von Abd-alrazaq, Alaa (Autor),
2022
“... was the most prominent game engine used to develop serious games. PCs were the most common platform used...”Verfügbarkeit
13
von Kim, Byeol (Autor),
2020
“... team using the Unity engine. By using different display hardware, VR was classified into nonimmersive...”Verfügbarkeit
14
von Alaa Abd-alrazaq (Autor),
2022
“... engine used to develop serious games. PCs were the most common platform used to play serious games...”Verfügbarkeit