Development and preliminary research on the measure properties of a perceptual and motor demands assessment protocol for virtual reality systems

Autor: Fábio Fabregas Cairolli; Giordano Marcio Gatinho Bonuzzi; Gisele Carla dos Santos Palma; Marcos Antônio Arlindo Soares; José Eduardo Pompeu; Christina Danielli Coelho de Morais Faria; Camila Torriani-Pasin
Sprache: Englisch; Portugiesisch
Veröffentlicht: 2017
Quelle: Directory of Open Access Journals: DOAJ Articles
Online Zugang: http://revistas.rcaap.pt/motricidade/article/view/8711
https://doaj.org/toc/1646-107X
https://doaj.org/toc/2182-2972
1646-107X
2182-2972
doi:10.6063/motricidade.8711
https://doaj.org/article/8abb5e4db9184f00ab848bb2bb8c4504
https://doi.org/10.6063/motricidade.8711
https://doaj.org/article/8abb5e4db9184f00ab848bb2bb8c4504
Erfassungsnummer: ftdoajarticles:oai:doaj.org/article:8abb5e4db9184f00ab848bb2bb8c4504

Zusammenfassung

The virtual reality has been frequently required in rehabilitation settings. However, it still lacks specificity, making it necessary to establish specific criteria to classify the most relevant aspects of electronic games to allow interventions based on virtual reality. Therefore, the purpose of this study is to develop a “Perceptual and motor demands assessment protocol for virtual reality systems” and to investigate its content validity and intra and inter observer agreement. The protocol was created through a literature review including classical studies as well as a review of recent articles about motor behavior, physical training, cognitive neuroscience and virtual reality. The previous versions were presented in study group meetings and congresses, and modified accordingly to suggestions of experts. Three examiners used the final version to analyze twice the total of 20 videos of individuals in a virtual environment and answered a questionnaire about its content validity. Most of the obtained values were classified as “good” (concordance from 80% to 89%) or “excellent” (concordance from 90% to 100%) by the three examiners and the protocol’s content validity was adequate. The protocol is valid, applicable and practical for analyzing different requirements of electronic games in a virtual environment.