Energy expenditure and enjoyment of exergaming : a comparison of the Nintendo Wii and the Gamercize Power Stepper in youth adults

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Deutscher übersetzter Titel:Energieverbrauch und Vergnügen beim Spielen von Exergames : ein Vergleich der Nintendo Wii und dem Gamercize Power Stepper bei jungen Erwachsenen
Autor:Duncan, Michael Joseph; Dick, Samantha
Erschienen in:Medicina sportiva / English edition
Veröffentlicht:16 (2012), 3, S. 92-98, Lit.
Format: Literatur (SPOLIT)
Publikationstyp: Zeitschriftenartikel
Medienart: Elektronische Ressource (online) Gedruckte Ressource
Sprache:Englisch
ISSN:1734-2260, 1429-0022
DOI:10.5604/17342260.1011386
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Erfassungsnummer:PU201212008229
Quelle:BISp

Abstract des Autors

To compare Energy Expenditure (EE) and enjoyment responses in sedentary gaming, brisk walking and exergaming using the Nintendo Wii and the Gamercize Power Stepper. EE, steps taken and enjoyment was assessed during sedentary gaming, brisk treadmill walking and two forms of exergaming in 30 young adults (aged 18-30, Mean age ± S.D. = 21.3 ± 2.4 years, 14 males, 16 females). EE and steps taken were significantly higher during Gamercize Power Stepping (P < 0.0001) compared to other conditions. Nintendo Wii EE was significantly greater than sedentary gaming EE but similar to brisk walking. A significant activity by gender interaction for enjoyment (P = 0.012) indicated that brisk walking was rated as less enjoyable by males compared to all other modes of gaming (P < 0.05). In females, Nintendo Wii activity was rated as more enjoyable than all other activities(P < 0.05). Exergaming results in moderate intensity activity, and is rated as enjoyable in young adults. Thus providing a stimulus for modification of typically sedentary behaviour to a more active alternative. Verf.-Referat