Electronic sport and its impact on future sport
Deutscher übersetzter Titel: | Elektronischer Sport und sein Einfluss auf den zukünftigen Sport |
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Autor: | Jonasson, Kalle; Thiborg, Jesper |
Erschienen in: | Sport in society |
Veröffentlicht: | 13 (2010), 2 (Directions in Contemporary and Future Sport Guest Editors: BO Carlsson and Kutte Jönsson), S. 287-299, Lit. |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Zeitschriftenartikel |
Medienart: | Elektronische Ressource (online) Gedruckte Ressource |
Sprache: | Englisch |
ISSN: | 1743-0437, 1743-0445, 1461-0981 |
DOI: | 10.1080/17430430903522996 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU201803002380 |
Quelle: | BISp |
Abstract des Autors
The mere mentioning of computer gaming (E-sport) as a form of sports is subversive, according to public health and media discourses. As a matter of fact, the two practices are considered to be oppositional. Sports are often regarded as a virtue, whereas computer gaming is looked upon as a vice. In this light, the basic aim of this essay is to discuss and analyse the ‘sporting qualities’ of competitive computer gaming in relation to the definition of sport. The reasoning will also forecast the future of competitive computer gaming. How might this new form of ‘sport’ develop and what impact will it have on future sports in general? We answer the question by presenting three possible futuristic scenarios. Might it even be that we are standing on the threshold of a new phase in the evolution of sports?