A case study of para table tennis athlete’s functional ability
Deutscher übersetzter Titel: | Eine Fallstudie der funktionellen Fähigkeiten eines Para-Tischtennisspieler |
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Autor: | See Leng Lim, Davy; Wen Bin, Yap; Tan, Zachary; King Ho Li, Holden; Soek Po Teng, Phillis |
Erschienen in: | icSPORTS 2015 : proceedings of the 3rd International Congress on Sports Science Research and Technology Support ; November 15-17, 2015, in Lisbon, Portugal |
Veröffentlicht: | Cham: Science and Technology Publications (Verlag), 2015, S. 169-173, Lit. |
Herausgeber: | International Congress on Sports Science Research and Technology Support |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Sammelwerksbeitrag |
Medienart: | Elektronische Ressource (online) Gedruckte Ressource |
Dokumententyp: | Tagungsband |
Sprache: | Englisch |
DOI: | 10.5220/0005658401690173 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU201609006365 |
Quelle: | BISp |
Abstract des Autors
Reach is an important performance aspect for para table tennis athletes under the seated classifications of 1 and 2. The aim of this pilot study was to define the effective reach of Class 1 and 2 para table tennis athletes. Three players, 3 from Class 1 and 2 took part in this investigation. During the static assessment, players were asked to perform full reach from a seated position across the table tennis table, with the area outlined as Sweep Area (SA). In the dynamic assessment, players hit a series of balls propped up along the perimeter of the SA. The average SA for Class 1 and 2 were 0.560+/-0.08m2 and 0.640+/-0.04m2 respectively. The average Right and Left Tipping Angle (RTA, LTA) on the frontal plane were +/-20.7° and +/-22.0° for Class 1, and 49.3° and 36.0° for Class 2. Class 1’s average Sweep Time (ST) was 4.92+/-0.98s, whereas Class 2’s average ST was 3.69+/-0.58s. There is a difference in RTA between Class 1 and 2 players. For future work more samples are needed to understand the athletes’ Range of Motion (ROM). Findings will serve as important considerations for training design, game strategy and equipment usage.