Simulation of figure skater movement using computer in interactive mode
Gespeichert in:
Deutscher übersetzter Titel: | Simulation von Eiskunstlaufbewegungen mittels interaktiver Computersimulation |
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Autor: | Minenkov, A.O.; Schtein, M.E.; Ostroumov, A.V.; Neder, A.V. |
Erschienen in: | Biology of sport |
Veröffentlicht: | 5 (1988), Suppl. 1, S. 84-91, Lit. |
Format: | Literatur (SPOLIT) |
Publikationstyp: | Zeitschriftenartikel |
Medienart: | Gedruckte Ressource |
Sprache: | Englisch |
ISSN: | 0860-021X, 2083-1862 |
Schlagworte: | |
Online Zugang: | |
Erfassungsnummer: | PU198807009267 |
Quelle: | BISp |
Abstract
Modern simulation technique and technology of PC computations using computer graphics in interactive mode opens up new possibilities in formulation and realization of multiparametrical problems of human movement that needs to be optimized. The analysis is based on a computer experiment with the object model and playing of various situations set up by the user. This paper describes the realization of such approach in solving the problems of analysis of skater movements. Both the interaction of ice with the blade gliding along a curvilinear trajectory, and aerodynamic forces are taken into consideration during the simulation of skater movements. Verf.-Referat